Game Update 1.0.2: 10/09/2008

Game Update 1.0.2: 10/09/2008

submitted by lifebane on Oct 10th, 2008

Current Realm Population Bonuses +20% XP & +20% Renown
Server Realm Type Expires
Magnus Order Core 17 Oct 08
Wasteland Order Core 17 Oct 08
Drakwald Order Core 17 Oct 08
Gorfang Order Core 17 Oct 08
Ulthuan Order Core 16 Oct 08
Ungrim Order Core 16 Oct 08
Bechafen Order Open RvR 16 Oct 08
 
High-Level Encounter and Armor Set Adjustments
As a result of the changes we've made, Fortress Lords and contested city guards will now be even more challenging that they were previously. In order to help players survive these perilous encounters, we have made the following adjustments to two of the game’s high-level armor sets.
 
Based on our observations and your feedback, we have determined that Fortress Lords and contested capital city guards are not providing the intended level of challenge. These enemies are among the most dangerous in the game, and battles against these deadly adversaries should be nothing short of epic.
 
* We have updated the Annihilator and Conqueror armor sets (acquired through a variety of high level RvR) to include Wards, in order to maintain parity with PvE Armor Sets.
* The Annihilator set now includes the same Ward as that offered by the Bastion Stair's Bloodlord set.
* The Conqueror set now includes the same Ward as that offered by the City Dungeon Sentinel set.
* Players who equip pieces from the Annihilator and Conqueror armor sets will be better-equipped to challenge the Fortress Lords and contested city guards. The more pieces equipped, the better defended players will be against the deadly adversaries.
 
Experience Enhancements: Phase 1: 10/10/2008
As part of our ongoing effort to tweak Warhammer Online based on player play patterns, we are making some adjustments to the rate and manner of experience gain in certain parts of the game. We continually analyze the data from our in-game metrics tool and as a result, we have made some changes to WAR. These changes will ensure that you will see a noticeable improvement to the rate at which you gain experience in tiers 3 and 4.
 
We are currently in the planning stages for our next phase of experience enhancements, so expect more on this subject soon. In the meantime, we know these adjustments will make for an enhanced game experience in the later tiers as well as providing additional incentive for people to engage in open RvR action. Again, please keep in mind that these changes are only the first step and we have some additional changes/improvements to open RvR that we can talk about next week.
Quest Experience Rewards
 
* We have revised the experience awarded for completing quests in chapters 10 through 22.
 
New Repeatable Quests
* We have added new repeatable PvE quests to all tier 3 chapters (chapters 10 through 14).
* The new quests offered in chapters 10 and 11 may be completed twice each.
* The new quests offered in chapters 12 and 13 may be completed three times each.
* The new quests offered in chapter 14 may be completed four times each.
 
Skirmish RvR Experience
* The experience earned for killing an enemy player in an RvR lake will be increased by +50%.
 
Emergency Notes: 10/10/2008
 
New Repeatable Quests
* Addressed issues with performance of certain in-game social elements, such as /tell, /group and guild communication.
 
Emergency Notes: 10/9/2008
 
General Changes and Bug Fixes
* Guild Recall Scrolls have been fixed so they can be purchased and used correctly by guild members of a Guild Rank 17 Guild. This fixes an issue where the scrolls were potentially being purchased ahead of time and could not be used until Guild Rank 17.
* Addressed an issue which was causing the servers to crash.
* Fixed an issue where graphics settings sometimes did not save properly.
* The vast majority of wearable items can now be dyed. This includes cloaks. Head on over to a merchant and make with the dyeing!
* Players can now purchase shattered and ruined equipment from Hedge Wizard Merchant NPCs to help in improving their crafting skills.
Capital Cities
* Tome tactic trainers in the libraries of capital cities will once again offer training.
Combat & Careers
Archmage
* We’ve corrected a bug that caused Balance Essence to not do as much damage as it should.
 
Squig Herder
* Da Smell Don't Bother Me has had its effect overhauled. It now provides a slight Heal Over Time effect to the Squig Herder while he is inside the Squig Armor.
* Git 'Em will now upgrade correctly.
* The following abilities should now be useable in Squig Armor:
- Don't Eat Me
- Farty Squig
- Squig Frenzy
- Tastes Like Chicken
- All of the Pet summons.
 
Witch Hunter
* Trial By Pain can now be used while moving, and will not be able to be setbacked.
Content
* Trolls will no longer knockdown players with their Overhand Slam ability.
RvR
* Players will no longer erroneously receive the "Bolster" buff when entering the Destruction warcamp in the Chaos Wastes.
 
Crafting
* One of the things we’ve been hearing from players is that our Talisman making system was a bit more time-consuming than we wanted it to be. So, in an effort to make Talisman making more accessible to lower/mid-range crafters, our Items team changed Gold Essence (originally a product of Apothecary) to Gold Dust and added Gold Dust to crafting merchants to eliminate the need for a third crafter to level their skills. Unfortunately, this change was released slightly ahead of schedule and Gold Dust had no sell price. Rather than rollback everybody’s character, we decided to leave the change live. However, in order to avoid an impact on our economy, we have made it so that Gold Dust that had been purchased prior to server restart cannot be sold but it can still be used. This item can still be traded. So, since Gold Dust could previously be bought for no cost, well, you haven’t lost anything
 
- Players who previously had Gold Essence will notice that it has been converted to Gold Dust, which can be used in all recipes that previously required Gold Essence.
- As a result of this change, Goldweed, which had previously been an ingredient used to create gold dust, has now been converted to a stabilizer for Apothecary. This is a boon to Cultivators, who could not previously create a stabilizer and it will help make tie Cultivation and Apothecary more tightly together.
Highlights
* The war against the gold spammers continues. We've added new code that will hinder the spammers as they seek to carry out their nefarious deeds! This is only the next step, not the final one, in our continued battle against them
* We have added a 'Join All' button to the scenario window which now allows players to join all scenario queues in their current tier at once.
* In order to promote realm and population balance, some realms on some servers will now award their players with a +20% bonus to renown and experience. This is not a permanent bonus, but rather a temporary incentive to promote balance. Realms currently offering this bonus are marked on the server list with a colored icon; blue for Order and Red for Destruction - Check the Herald for the latest list! Update: This is now live in game. Information can be found at the server select screen and on the Herald.
* In response to player feedback, we have made several improvements to the behavior and responsiveness of the siege weapon interface. In addition we have fixed some issues with the control and release processes of siege weapons.
* In an ongoing effort to deter players from going AFK while in scenario starting areas, we have made the following changes:
- First, players who join a scenario and remain in their realm's spawn area for two minutes will be automatically removed from that scenario.
- Second, upon entering the spawn area of a scenario, players will receive a debuff that prevents them from earning renown and experience. This debuff will be removed when the player leaves the spawn area.
* The level range at which players are able to receive the "Bolster" buff while in RvR has been expanded. This buff will now be available starting three levels lower than it had been previously. Please note this change only applies to Scenarios on Open-RvR Ruleset Servers.
- In tier 2, the buff will apply from rank 8 to rank 17, and will raise players to Battle Rank 18.
- In tier 3, the buff will apply from rank 18 to rank 27, and will raise players to Battle Rank 28.
- In tier 4, the buff will apply from rank 28 to rank 35, and will raise players to Battle Rank 36.
* In response to player feedback, we've added RvR and NPC chat tabs for new players. These tabs filter scenario chat and NPC chat respectively. In order to minimize frustration to users who have already customized their chat window, we will not be overwriting any current settings, so this change will affect only new players. Players who wish to add these tabs may do so through the normal chat configuration options.
* While in scenarios, players will no longer be able to select "Need" in their loot window unless their career or race can use the item being offered. Players of a lower level than required by the item are still eligible to roll. Outside of scenarios, this feature is an optional setting that may be turned on manually by group leaders.
* We have fixed an issue that was causing claimed keeps to forget that they had been claimed after a server restart.
* Improvements have been made to how pets follow and they should now return to their owners more quickly.
* We continue to work on the issues with the pet window. We have identified and corrected another bug which was causing this window to disappear.
* Improvements have been made regarding an issue that was causing pets to teleport back to their owners after combat.
* Fixed a bug that prevented players from creating an alliance with more than two guilds. Now that this issue is resolved, alliances can grow to great numbers to crush their enemies!
* Due to reports that text logging in RvR may have been affecting performance in some cases, we have set combat and chat logging to be turned off by default. Players who wish to turn their logging on once more can do so by changing their game settings. Please note that there is a certain risk to changing your game settings, and so this process is only recommended for advanced users.
- In the game directory, in the user folder, locate the file named UserSettings.xml.
- Edit that file with Notepad or Wordpad (double clicking on it will usually result in Internet Explorer showing the file and it will not be editable.)
- Find the line that says, <Logging logAllToDisk="false">.
- Change "false" to "true".
- Save the file to the proper directory.
 
General Changes and Bug Fixes
* Ongoing improvements have been made to client and server stability.
* In order to deter players from spam-mailing, WAR continues to enforce a 5-second delay between sending mail messages. However, we have reduced this delay to 1 second for mails being sent to alts or guildmates.
* We have fixed an issue that was causing monsters to lose their aggression toward players in some rare cases.
* We have identified a small percentage of monsters in the game that were slightly less challenging than originally designed. We have adjusted the abilities of these monsters to bring them in line with their intended level of difficulty.
* Fixed an issue that was allowing players to change their tactics configuration during combat.
Items
* Warlord Set Trinkets were missing their career requirements. Career requirements have been added to these items.
UI
* In response to player feedback, we have made several improvements to the behavior and responsiveness of the siege weapon interface.
* The words in the chat tab labels will no longer disappear when players change the game's graphical resolution.
* The chat window will no longer slide upward when being resized.
* Fixed some issues with the creation of chat tabs. Newly-created chat tabs should no longer continue beyond the border of the chat window.
* Players who interact with guild vaults while their inventory is full will no longer see items in the guild vault disappear.
* We have fixed an issue that was causing the game not to remember the chat prefix (/tell, /g, /wb), forcing players to retype it each time. The game should now correctly remember the chat prefix.
* Chat font settings will now save properly.
* Fixed an issue which was causing healers to lose targeting on a player who they just resurrected.
* A number of game actions and NPC and monster communications were being sent to players through the wrong chat channel. We have made several fixes relating to these issues.
RvR
* We have fixed an issue that was causing claimed keeps to forget that they had been claimed after a server restart.
* Players' use of siege weapons will be no longer be interrupted when those players take damage.
* We have fixed an issue that was preventing players from opening the main door of a captured keep which belonged to their realm.
 
 
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