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The fix for siege lag: Begone wimp!

submitted by lifebane on Jan 8th, 2009 - : - 0 comments

The dev team posted their latest news regarding sieges in Warhammer Online and the known lag problems when participating in this type of gameplay.  The news is that they have implemented a solution for the lag....  I like to call it simply "Begone wimp!"  Basically as the population in these besieged cities becomes higher the game begins to forcibly teleport players away from the area based on their level.  Basically if you aren't level 40 then you will be...

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Realm vs Realm Warfare in Warhammer Online

submitted by lifebane on Aug 20th, 2008 - : - 0 comments

The realms of Order and Chaos in WAR have managed to secure total solidarity among their ranks. The result: Players can focus on their goals of enemy-realm conquest without having to worry about being stabbed in the back. This is an important aspect of WAR’s Player vs. Player combat system, which we call, “RvR”.

Looking at the map, you will notice areas enclosed by red borders. These are RvR areas where you and your enemies can converge in total warfare. Each...

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Keeps and Sieges in Warhammer Online

submitted by lifebane on Aug 20th, 2008 - : - 0 comments

Keeps
Keeps are a focal point of pride for your Realm and worth the battle to defend or capture them.

Keep Basics
There is at least one keep per realm, per zone in all Tier pairings except for Tier One. Tier Two zones have one keep each (two per pairing). Tier Four zones have two keeps each for a total of six keeps. Keeps are the most important objectives in open field RvR, and can swing the tide...
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